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=Welcome Page=

** Welcome! ** The Harrisburg University of Science and Technology is excited to share with you the....// Learning Technology Encyclopedia! //Are you wondering what exactly an authoring tool will do? What's new in classroom technology? Is an LMS really right for your organization? Look no further than the pages of this encyclopedia. You will find valuable information on the following topics:
 * Assistive Technology
 * Authoring Tools
 * Classroom Technology
 * Collaboration & Community
 * Dictionary
 * Games & Simulations
 * Management Systems
 * Media
 * Virtual Worlds

**Purpose**

The purpose of the //Learning Technology Encyclopedia// is to:
 * Create a resource of learning technology terms and definitions for LTMS students
 * Combine information from a variety of resources in a single location
 * Provide LTMS students with experience working in a collaborative environment through a wiki
 * Create a resource for future LTMS students and others interested in the area of learning technologies
 * Connect the geographically dispersed classes of Harrisburg University's LTMS program, which are facilitated at:
 * Harrisburg (section 1)
 * New Oxford (section 2)
 * Lancaster (section 3)
 * Online!

**The Collaborators** ​

The //Learning Technology Encyclopedia// is created and maintained by students enrolled in Harrisburg University of Science and Technology’s [|Learning Technologies Master of Science program]. These students have backgrounds in the business world as well as the education world. Those in the education field are looking for ways to use learning technologies in their own classrooms to increase their students' abilities to think critically and creatively as well as prepare them for a future in a technological society. Those in the business world are constantly exploring new ways to get even the squeal out of the pig - or to get the biggest bang out of the dwindling corporate buck.

**Access, Edit & Navigation**

To assist those unfamiliar with creating & editing Wikis, the following points should help:


 * To begin, get Harrisburg University to authorize a Username and Password under Site Administration
 * To make //__any additions / changes__//, click the Edit tab on the upper right corner of the page, then make changes
 * To change the font & size, use the Text Color and Style icon
 * To add media, video, related material – click the Embed Widget icon, select media to embed, follow prompts, then Save
 * To add links to websites such as 'Yahoo' - click on the Link icon. Click on the External Link tab. Add the word 'Yahoo' in the Linked Text box. Add the web address ([|www.yahoo.com]) in the address box and click add link, then Save

**Learning in the Digital Age**

PBS //Frontline// interviewed leading technology/education experts on [|Digital Nation: Life on the Virtual Frontier]. These interviews present a broad perspective of the challenges and successes of today's learning technologies as well as a look into the future of education. Topics include: //How Google Saved a School, The New Digital Divide// and //The Class of the Future//.

**Journal of Interactive Media in Education**

The Journal of Interactive Media in Education (JIME) was launched in September, 1996. It's aims are:

 * **To foster a multidisciplinary and intellectually rigorous debate** on the theoretical and practical aspects of interactive media in education.
 * **To clarify the cognitive, social and cultural issues** raised by the use of interactive media in education.
 * **To radically improve​ teaching and learning through better interactive media**.
 * **To publish leading international research** on the theories, practices and experiences in the field.
 * **To link scholars and commercial practitioners**
 * **Through its innovative use of interactive Net-based media**, to be an action research project which explores the changing face of journals, and more broadly, scholarly practice in the age of digital publishing and communication."

JIME's name is open to multiple interpretations, given the variation in usage of each of the component terms. They are to be interpreted broadly:
 * **Interactive -** refers both to interaction //through// the media with other people (e.g. teacher-student, student-student, researcher-teacher), and to interaction //with// the materials embedded in the media (e.g. control of a simulation or educational game).
 * **Media** - refers to the range of modalities which can be used to support learning. Media may represent educational materials, as well as other people relevant to that learning task. //Media// embraces text, sound, still and animated graphics, video, model worlds and virtual reality, as applied to the delivery of learning materials and communication between relevant communities.
 * **Education** - includes all levels and types: schools, colleges, universities, home learning, open and flexible learning, distance learning, personal development, skill learning, work-based learning, lifelong learning.


 * EDUCAUSE**

EDUCAUSE is a nonprofit association whose mission is to advance higher education by promoting the intelligent use of information technology.

EDUCAUSE was formed in 1998 through a merger between CAUSE and Educom, two respected professional associations representing more than 60 years of combined service to the higher education information technology community. The new organization was intended to
 * offer a coherent, coordinated set of programs to serve all dimensions of campus IT functions;
 * develop comprehensive, timely services to support the professionals within the membership community; and
 * provide unified leadership on key policy issues affecting higher education.

EDUCAUSE has four major focus areas : 1.) Teaching and Learning 2.) Managing the Enterprise 3.) The Evolving Role of IT and Leadership 4.) E-Research and E-Scholarship

EDUCAUSE will engage in five major types of activity to realize its goals and meet member needs relative to its focus areas: 1.) Knowledge creation and dissemination 2.) Collaboration and community 3.) Policy analysis and advocacy 4.) Career and leadership development 5.) Experimentation

Be sure to check out the podcasts at educause.edu for some extra tidbits about technology: rss url="http://www.educause.edu/podcast/all/feed" link="true" description="true" length="100" number="10" date="true" author="true"

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"It's not about information. Or technology. It's what we do with it that counts." [|**http://www.educause.edu/**] ======

This article highlights changes in technology and the implications for future educational trends in technology.
//[|go to article now]//

[|Technology and Learning] [|Emerging Trends in Learning Technologies]

[|Digital Natives, Digital Immigrants] article by Marc Prensky which explains that current teachers, digital immigrants, need to change the way we teach to reach our students, digital natives.

Americans Need to Know More About Technology from [|The National Academy of Engineering]